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Students unlocking new dimensions: ZBrush for scientific illustration

Last Updated
August 27, 2025

Published
February 10, 2025

Category
Student News

Featuring
Amanda Manowski

Academic Area
Scientific Illustration

In ARGD 4080: ZBrush for Scientific Illustration this spring, students are learning to integrate their digital sculptures into Cinema 4D, an industry-standard animation and modeling software program. Under the direction of our area chair for scientific illustration, Amanda Manowski, this semester marks the first time Cinema 4D has been formally taught to our scientific illustration students, allowing them to begin building a solid foundation as multimedia artists early in their careers.

Vertebra by Gaby Perez
Vertebra by Gaby Perez
Shell by Sydney Smith
Shell by Sydney Smith

These renders showcase the students’ very first assignment, in which they learned to recreate organic objects in ZBrush while becoming familiar with techniques and topics in 3D modeling, such as brush tools, topology, user interface, polypainting, and efficient sculpting workflows.

Pinecone by Allana Harlan
Pinecone by Allana Harlan
Students in ARGD 4080, Kayla Schlueter, Erin Ideker, and Sarah Edwards
Students in ARGD 4080, Kayla Schlueter, Erin Ideker, and Sarah Edwards

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